WebSep 10, 2024 · The monitor refresh rate will always be the desktop refresh rate (typically 59 or 60 Hz). You can only limit the rate at which you are swapping the back/front buffers to an integer fraction of the monitor refresh rate. So that your game will be swapping buffers also at 59 or 60Hz, or fractions of it, such as 30Hz or 15Hz. WebJun 26, 2024 · In fact, the GLFW_VISIBLE flag doesn't do anything for fullscreen it seems, only on normal windows. I never need to call glfwShowWindow() for it to show. As for the refresh rate issue. I poked around a bit for debugging purposes, and the correct refresh rate is initially being sent through the Windows API in ChangeDisplaySettingsExW().
When responses to window refresh take too long - support - GLFW
WebNov 25, 2013 · glfwGetWindowAttrib (window, GLFW_REFRESH_RATE) · Issue #179 · glfw/glfw · GitHub Notifications Fork Star Projects Wiki Insights New issue glfwGetWindowAttrib (window, GLFW_REFRESH_RATE) #179 Closed SephiRok opened this issue on Nov 25, 2013 · 2 comments Contributor SephiRok on Nov 25, 2013 … WebHere's how GLFW does it under the covers, if you want to get straight to the timer and skip GLFW entirely. And, if you're strictly talking about syncing the buffer swap to the monitor … criterion m14 barrel
Full CPU usage on Arch Linux - support - GLFW
WebGLFW_REFRESH_RATE top-level constant Null safety. int const GLFW_REFRESH_RATE Implementation const int GLFW_REFRESH_RATE = 0x0002100F; glfw package; documentation; glfw; GLFW_REFRESH_RATE constant; glfw library. Classes; GLFWcursor; GLFWgamepadstate; GLFWgammaramp; GLFWimage; GLFWmonitor; … WebFeb 26, 2024 · I have tried glfwSwapInterval and glfwWindowHint(GLFW_REFRESH_RATE, 60); as shown in code but neither of them helped, my CPU still runs at 100%. mmozeiko February 26, 2024, 11:23pm 2. First of all you should have glfwSwapBuffers(window) inside your while loop. That’s where presenting … WebJul 30, 2006 · I try to use glfwOpenWindowHint (GLFW_REFRESH_RATE, X); without success (under Windows). On the “win32_fullscreen.c” I found the code it change the display mode and probably the refresh rate. I can’t understand how it work. When _glfwWin.DesiredRefreshRate is > 0 the flag DISPLAYFREQUENCY is added. buffalo checked placemats